Direction of Evidence: Positive impact

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This action research aims at finding out how the blended learning can improve students toeflscore. The design of this research is an action research which consists of four steps in a cycle, they are: planning, action, analysis and reflection. In planning step the reserachers did FGD which involved the students, instructors, the dean, the head […]

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The research presented in this article examines the English language and print literacy development of adolescent refugee students with limited and interrupted formal education (SLIFE) aged 14 to 21. The aim of this research was to determine if and how teaching early reading strategies to secondary ESL/ELD teachers could improve students’ English language and literacy […]

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• This study examines an innovative two-generation ESL program within Head Start. • Participants learn both English language skills and about children’s development. • The paper examines the progress of parents and the perspectives of parents and staff. • ESL parents had high levels of attendance, completion, and English language advancement. • Focus group data […]

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This paper reviews the literature on the use of digital simulation games in computer-assisted language learning (CALL). The discussion explores research approaches, contexts, methodologies, findings, trends and issues in peer-reviewed research that has investigated the use of this type of digital game over the period 2005 to 2020. Results showed that in a majority of […]

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The effectiveness of computer-assisted instruction in language learning has been the topic of a long-standing debate. Prompted by this debate, we attempted to provide an updated meta-analysis on the learning effect of computerassisted English language instruction on a broad range of study features. This meta-analysis of the experimental literature compares computer-assisted English language learning with […]

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We present results of a randomized control trial of a two-generation English as a Second Language (ESL) program in which all families participated in Head Start while treatment parents also enrolled in a high dosage, family-focused ESL curriculum with supportive services. Examining 197 parent-child dyads among Spanish- (89%) and Zomi-speaking (11%) immigrant families, we found […]

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Although Hispanics have a documented high risk of limited health literacy, there is a scarcity of research with this population group, and particularly with Hispanic immigrants who generally confront language barriers that have been related to low health literacy. The National Action Plan to Improve Health Literacy identified community-based English-language instruction as a strategy that […]

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Spanish speakers in the United States are in need of effective interventions that address both cardiovascular disease (CVD) and health literacy. However, the literature lacks interventions that have used and evaluated a strategies that focus on both, particularly at the community level. The aim of this study was to explore the effect of a health […]

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The rich multimedia-enhanced language content offered by modern commercial off-the-shelf games and students’ interest in playing such games has motivated efforts for seeking effective means to integrate them into the curriculum to enrich and enhance foreign language learning. Despite the general interest and appeal of game-enhanced learning in foreign language learning, there is a need […]

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Digital gamification has been argued to be a fun and enjoyable method to support Learning English as a Second Language (LESL) and to ease the gap between students’ learning and educational practice. This systematic review presents an overview of the state of the art on the use of gamification for LESL in digital environments. Furthermore, […]